It defines what parts of the armour can be tinted and how they react to tints. It defines how the different part of the armour reflect light and what light colour they reflect. the relative heights) of the different parts of the armour. It defines the colour of the different parts of armour. In this entry there are defined the unique code that identifies the item, its name, the path where the mesh and texture files for this item are stored, the type of item, the icons shown for the item, etc.
item_variations.gda: all equippable items in Dragon Age (armours, outfits, weapons, accesories) have an entry in this file.Recolour an armour Armour file structure in Dragon Age 2Īrmours and outfits are defined in several files in Dragon Age 2. This tutorial shows how to recolour an armour or outfit for Dragon Age 2. 3.2.1 Examine the item_variations.gda file.3.2 Finding out the texture files to modify.3.1 Armour file structure in Dragon Age 2.