If it does not work, I will perhaps have a look at the mods to see what's wrong. 357 ammunition and ease of repair, makes it a good all-purpose weapon. At later levels, the Cowboy perk makes a fully modified cowboy repeater a useful weapon, with the +25 damage bonus from the Cowboy perk, combined with the common. Though in that case it's usually a mix of textures flickering, not simply a wrong one.Īnyway, just give the above fixes a try. The cowboy repeater appears to be the 'standard rifle' for recruit legionaries. A retexmod replaces existing textures, if another mod includes new meshes that point to new and different textures, you get bugs. If not, it's probably a fault in texture-paths either in the esp or the meshes themselves. If so, copy the individual textures from the Retexmod over to WMM-structure (For example: textures, weapons, cowboyrepeater to textures, weapons, WMM, cowboyrepeater). Examine the folder structure in WMM and WeaponRetex, I imagine that WMM has an additional Folder (like: textures, weapons, WMM, and then the individual gun folders). Does not work if the mod comes without an esp and contains only a texture-folder.ģ. I don't think this is the issue, but give it a try anyway, it's easy enough to check. Change loadorder: first retexmods then WMM. Deactivate and reactivate archiveinvalidation in FOMM and check if it solves the problem.Ģ. It's a bit complicated to explain so let's try simple solutions firstġ. esp of the mods themselves or a wrong texture path in the mesh.